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Old Mar 14, 2008, 02:45 PM // 14:45   #81
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One should remember that back in the early prophecies days, not only did people not do the math, but there were no skills except the core skills.

Orizon, just as an example, was considered one of the best self-heals, and enchant removal was weak both in PvE and PvP (that REALLY changed with Factions!). A warrior who wanted a self-heal had to invest in either Tactics (for Signet of Healing) or in a monk or necro line.

As enchant removal was weak, and warriors rarely get spiked (and there were no one-shotting pve bosses either), and warriors don't necessarily have much use for energy, stuff like Mending and Healing Breeze actually weren't too horrible, and definitely beat having no self-heal at all.

Not least considering the monk bars and hench AI of the day.

I wouldn't use them today, though. AI and skills have crept on.
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Old Mar 14, 2008, 02:58 PM // 14:58   #82
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when i started, i made a ranger too, but he wasnt R/Me... he was R/N, made him with a purpose to be MM - then once in Kryta someone told me rangers hould use bows and then i felt stupid(of course it was all few years ago, when i 1st started GW - m8 told me MM's are good and i wanted to try )... changed too e aters, didnt do similar mistake not even with monk laters.
But yeh, i did some mission in proph the other day and i was in group with flare/fire storm warrior, he had shield and sword of course, not some staff for more energy :x
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Old Mar 14, 2008, 03:07 PM // 15:07   #83
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The first character in proph I had was a R/Mo. I remember hanging on dearly to pre-searing skills like Penetrating Attack and Point Blank Shot cause I was a hunter and needed to kill stuff, and totally snubbing skills like Distracting Shot (I mean why would I want a skill that does only 14 damage!). I also remember the obligatory Ranger rule of always bringing a pet (with close to no BM), just for having a pet. Those were the days!

However, you do hit a wall in Proph around the desert where you need to take your class to the next level (or get a run, but that's another topic). Those MS Hydras are the ones that forced me to start looking at packing interrupts and using them to prevent the dumb henchies from showering in meteor storms. In that sense, Proph slower character development is better to allow players to learn from their mistakes, than say Factions, where you seem to have to rush to Level 20 with little care for the way you use your skills.
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Old Mar 14, 2008, 03:24 PM // 15:24   #84
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I don't think it's necessarily one campaign that's to blame, but just folks lazines and unwillingness to try new things.

For example, I just started an Elementalist in Factions. I love being a fire ele so that's the direction I'm going. The first skill I received was Flare. Next I received Firestorm for my first quest. I have both on my bar and those skills PWN the level 2 mantids in Sunqua Vale.

I've since moved on to Minister Cho's estate and added Lava Arrows to my bar. I'm still PWNing all the sickened guards with these skills. These skills are awesome!!!!!!!

After conquering all of Shing Jea island/Istan/Ascalon with Flare, Firestorm and Lava Arrows players tend to get into the mindset that these skills are wonderful and essential to any good fire ele. It's hard to shake that impression.
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Old Mar 14, 2008, 03:28 PM // 15:28   #85
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I, as well, do not think that the campaign is to blame, but rather the people who just never change it, or are simply to lazy.
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Old Mar 14, 2008, 03:50 PM // 15:50   #86
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Quote:
Originally Posted by jackers1234
thats quite an obnoxious statement there. so you are saying that you never once ran random skills just thrown together, just cos you could?
It's not obnoxious. It's a fact. Blaming noob skill bars on anything but the person who put it together is like blaming your keyboard for spelling errors.

Yes, I have done it. I was a noob when I did it.
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Old Mar 14, 2008, 04:11 PM // 16:11   #87
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I blame the original premade builds, hamstorm anyone?
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Old Mar 14, 2008, 04:12 PM // 16:12   #88
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Prophecies and Factions hould have used the 'hero trainer' system too.

They should give you her skill points instead of the skills themselves, and then you go to the trainer and choose the ones you want from the list.
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Old Mar 14, 2008, 04:13 PM // 16:13   #89
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The skills in Prophecies were good, when it was just Prophecies. It was with the release of Factions and Nightfall that better choices were made available. So while they might not be all that great now, at the time the game was originally made it was pretty good. You have to remember Factions didn't come out for a year - year and half.
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Old Mar 14, 2008, 04:22 PM // 16:22   #90
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Prophecies is structured in a way that separates good players from bad players. Bad players will just take whatever new skill they get, throw it into their build, and think it works great. Good players will keep track of their skills and slowly shape their build into one that fits their play style and works with them.

That's why I don't like how it's done so much in Nightfall and Factions, as they seem to demand more random skill buying than skill earning.
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Old Mar 14, 2008, 04:37 PM // 16:37   #91
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Well all i can remember was running around with my nooby W/N using create bone minion while wielding a shocking war hammer what great times i also thing i had healing signet and and frenzy in my build somewhere, it was soo bad yet soo fun and that was the magic of prophecies you didnt care much about your build because no1 elses was much better.
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Old Mar 14, 2008, 05:01 PM // 17:01   #92
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Quote:
Originally Posted by bosstweed
Just the other day, I had a similar experience. Finishing Proph, got in a PUG cause I was tired with heros......WARRIOR WITH ETHER FEAST! GAHH!!!!
when i was doing the deep a month after factions release.... we had a pro Deep group and the facking warrior brings [skill]signet of midnight[/skill][skill]empathy[/skill] .... i almost fell off my chair
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Old Mar 14, 2008, 05:03 PM // 17:03   #93
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I blame bad players for noob builds, not the game.
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Old Mar 14, 2008, 05:06 PM // 17:06   #94
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Proph was awesome the amount of bad skills you got in pre was awesome!!!!

Sever art+conjure phant+gash = pwnage

Yup thats what I ran. Its badass when the monks cast a +3 regen healing breeze ^^
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Old Mar 14, 2008, 05:13 PM // 17:13   #95
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Quote:
Originally Posted by ShadowsRequiem
Proph was awesome the amount of bad skills you got in pre was awesome!!!!

Sever art+conjure phant+gash = pwnage

Yup thats what I ran. Its badass when the monks cast a +3 regen healing breeze ^^
Heh that pwns ass in low level areas
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Old Mar 14, 2008, 05:15 PM // 17:15   #96
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I quite enjoyed my E/R with his pet lynx.
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Old Mar 14, 2008, 05:16 PM // 17:16   #97
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heh, I used to have some bloody awful builds when I started.
My R/W was a hybrid of bow + sword, then my Mo/E used smiting and air magic with a bit of healing.

Daft thing is, they worked. My ranger got as far as Dragons Lair before I decided to switch to an all bow using build.. happy days.
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Old Mar 14, 2008, 05:20 PM // 17:20   #98
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The noob days were not all great though. I once seen a Necro using a sword/shield combo, he wasn't even using warrior secondary ::sigh:: This was in Piken though, gave him a few tips, and then sent him on his way. Kind deed of the day +1
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Old Mar 14, 2008, 05:24 PM // 17:24   #99
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I love when Wars use Sprint to the mob and outrun everyone then Frenzy + Heal Sig FTW!
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Old Mar 14, 2008, 05:36 PM // 17:36   #100
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I had a bad Warrior/monk Build........... i would use Sprint to run into mobs then cast Retribution...............LOL we were all once noobs.
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